bevy disable plugin

To disable a plugin in the Bevy game engine in Rust, you can use the Plugin trait provided by Bevy. The Plugin trait allows you to define the behavior of a plugin and control its initialization and destruction.

First, you need to create a new struct that implements the Plugin trait. This struct will represent your plugin and define its behavior. In the Plugin trait, there are two required methods that you need to implement: build and update.

The build method is called when the plugin is added to the Bevy app. Inside this method, you can register systems, resources, and other components that your plugin needs. To disable a plugin, you can simply not register any systems or resources related to that plugin.

Here's an example of how you can disable a plugin by not registering any systems or resources:

use bevy::prelude::*;

struct MyPlugin;

impl Plugin for MyPlugin {
    fn build(&self, app: &mut AppBuilder) {
        // Don't register any systems or resources here
    }
}

To use your plugin, you can add it to the Bevy app by calling the add_plugin method:

use bevy::prelude::*;

fn main() {
    App::build()
        .add_plugins(DefaultPlugins)
        .add_plugin(MyPlugin) // Add your plugin here
        .run();
}

By not registering any systems or resources in the build method of your plugin, you effectively disable it. The plugin will still be added to the app, but it won't have any impact on the game logic.

That's it! With these steps, you can disable a plugin in the Bevy game engine in Rust.