bevy window descriptor
In Rust's Bevy game engine, the window descriptor is used to define the properties of a window, such as its title, size, and visibility. The window descriptor is a struct that implements the WindowDescriptor
trait. It can be created using the WindowDescriptor::new
function and then customized with various methods.
Here is an example of how to create a window descriptor with specific properties:
use bevy::prelude::*;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.run();
}
fn setup(commands: &mut Commands, windows: &mut ResMut<Windows>) {
let window_descriptor = WindowDescriptor::new()
.title("My Game")
.width(800)
.height(600)
.vsync(true);
windows.add(window_descriptor);
// Additional setup code...
}
In this example, we create a new window descriptor with the title "My Game", a width of 800 pixels, a height of 600 pixels, and vertical synchronization (vsync) enabled. The windows
resource is then used to add the window descriptor to the list of windows.
By customizing the window descriptor, you can control various aspects of the game window, such as its appearance and behavior.