pico8 poke

The pico8 poke function is used in the Lua programming language to modify the value of a specific memory address. Here is an explanation of each step involved in using pico8 poke:

  1. Identify the memory address: Before using the poke function, you need to determine the memory address you want to modify. Memory addresses in pico8 are represented as hexadecimal numbers.

  2. Determine the new value: Decide on the new value you want to assign to the memory address. This value can be any valid value in Lua, such as a number, string, or boolean.

  3. Use the poke function: Call the poke function with the memory address as the first argument and the new value as the second argument. The syntax for using poke is as follows: poke(address, value).

  4. Confirm the change: After using the poke function, you can verify that the value at the specified memory address has been modified by using the peek function. The peek function retrieves the value stored in a specific memory address. The syntax for using peek is as follows: peek(address).

By following these steps, you can effectively use the pico8 poke function in Lua to modify specific memory addresses and update their values.