rotate modl roblox
To rotate a model in Lua for Roblox, you can follow these steps:
Get the model you want to rotate: Use the
game.Workspace
object to access the model you want to rotate. You can use theFindFirstChild
function to find the specific model by its name or other properties.Set the rotation angle: Use the
CFrame
property of the model to set the rotation. TheCFrame
represents the position and rotation of the model in 3D space. You can create a newCFrame
object using theCFrame.new()
function, passing in the desired rotation angles.Apply the rotation: Assign the new
CFrame
object to theCFrame
property of the model. This will update the model's rotation in the game.
Here is an example code snippet that demonstrates how to rotate a model in Roblox using Lua:
-- Step 1: Get the model
local model = game.Workspace:FindFirstChild("MyModel")
-- Step 2: Set the rotation angle
local rotationAngle = Vector3.new(0, 90, 0) -- Rotate 90 degrees around the y-axis
local rotationCFrame = CFrame.Angles(math.rad(rotationAngle.x), math.rad(rotationAngle.y), math.rad(rotationAngle.z))
-- Step 3: Apply the rotation
model.CFrame = model.CFrame * rotationCFrame
This code assumes that you have a model named "MyModel" in the Workspace
. Adjust the model name and rotation angle according to your specific needs.
I hope this explanation helps you understand how to rotate a model in Lua for Roblox. Let me know if you have any further questions.