open gui script
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-- This line imports the Roact library, which is a popular library for creating graphical user interfaces in Lua.
local Roact = require(game.ReplicatedStorage:WaitForChild("Roact"))
-- The next line creates a new frame component using Roact. This frame will serve as the main container for our GUI.
local MainFrame = Roact.createElement("Frame", {
Size = UDim2.new(0, 200, 0, 100),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderSizePixel = 2,
})
-- This line creates a new text label component inside the MainFrame. The text label will display "Hello, Lua GUI!".
local TextLabel = Roact.createElement("TextLabel", {
Size = UDim2.new(1, 0, 1, 0),
Text = "Hello, Lua GUI!",
TextColor3 = Color3.fromRGB(0, 0, 0),
BackgroundTransparency = 1,
TextScaled = true,
})
-- The next line appends the TextLabel as a child of the MainFrame component.
MainFrame.Children = {
TextLabel,
}
-- Finally, this line creates and mounts the GUI to the player's screen using Roact.mount.
local handle = Roact.mount(MainFrame, game.Players.LocalPlayer.PlayerGui)