how to stop a renderstepped loop in lua
To stop a renderstepped loop in Lua, you can use the :Disconnect()
function. Here are the steps to do it:
Identify the loop that you want to stop. This loop is likely registered using the
RunService.RenderStepped
event.Assign the registration of the loop to a variable. For example, you might have something like this:
local loopConnection = RunService.RenderStepped:Connect(function() ... end)
When you want to stop the loop, call the
Disconnect()
function on the connection variable. This will unregister the loop from theRenderStepped
event. For example:loopConnection:Disconnect()
By following these steps, you can effectively stop a renderstepped loop in Lua.