how to stop a renderstepped loop in lua

To stop a renderstepped loop in Lua, you can use the :Disconnect() function. Here are the steps to do it:

  1. Identify the loop that you want to stop. This loop is likely registered using the RunService.RenderStepped event.

  2. Assign the registration of the loop to a variable. For example, you might have something like this: local loopConnection = RunService.RenderStepped:Connect(function() ... end)

  3. When you want to stop the loop, call the Disconnect() function on the connection variable. This will unregister the loop from the RenderStepped event. For example: loopConnection:Disconnect()

By following these steps, you can effectively stop a renderstepped loop in Lua.