roblox get humanoid state

To get the humanoid state in Lua for Roblox, you can follow these steps:

  1. Access the Humanoid: First, you need to access the humanoid component of the character you want to get the state from. You can do this by using the Humanoid property of the character.

  2. Get the state: Once you have accessed the humanoid component, you can use the State property to get the current state of the humanoid. This property returns an Enum value that represents the state.

  3. Use the state: You can now use the state value for further processing or to perform specific actions based on the current state of the humanoid. You can use conditional statements or switch cases to handle different states and execute corresponding code.

Here is an example code snippet that demonstrates how to get the humanoid state in Lua for Roblox:

-- Assuming 'character' is the reference to your character
local humanoid = character:WaitForChild("Humanoid")
local state = humanoid.State

if state == Enum.HumanoidStateType.Running then
    -- Do something when the character is running
elseif state == Enum.HumanoidStateType.Jumping then
    -- Do something when the character is jumping
elseif state == Enum.HumanoidStateType.FallingDown then
    -- Do something when the character is falling down
else
    -- Do something for other states
end

Note that this is just a basic example, and you can customize it based on your specific requirements and the available state types provided by the Enum.HumanoidStateType enumeration.