Getting a Random Object from a Lua Table
function getRandomObjectFromTable(table)
local keys = {}
for key in pairs(table) do
table.insert(keys, key)
end
local randomKey = keys[math.random(1, #keys)]
return table[randomKey]
end
- Define a Function: Create a function called
getRandomObjectFromTable
that takes a table as a parameter. - Initialize Keys Array: Initialize an empty array called
keys
. - Iterate Through Table Keys: Iterate through the keys of the input table using a
for
loop and insert each key into the keys
array. - Generate Random Key: Generate a random number between 1 and the length of the
keys
array using math.random
and store it in randomKey
. - Return Random Object: Return the object from the input table corresponding to the randomly selected key.