how to copy external files with code godot

To copy external files with Go code in Godot, you can use the OS.copy function. This function allows you to copy files from one location to another. Below are the steps to copy external files using Go and Godot:

  1. Import the necessary packages:
import "os"

The os package provides a platform-independent interface to operating system functionality, including file operations.

  1. Define the source and destination paths:
sourcePath := "/path/to/source/file.ext"
destinationPath := "/path/to/destination/file.ext"

Replace /path/to/source/file.ext with the actual path of the file you want to copy, and /path/to/destination/file.ext with the desired path for the copied file.

  1. Copy the file:
err := os.Rename(sourcePath, destinationPath)
if err != nil {
    // Handle the error
}

The os.Rename function renames (or moves) the file from the source path to the destination path. If an error occurs during the copy operation, it will be assigned to the err variable.

  1. Handle any errors:
if err != nil {
    // Handle the error
}

You should provide error handling code to handle any potential errors that may occur during the copy operation. This can include logging the error, displaying an error message to the user, or taking any necessary corrective actions.

That's it! These steps will allow you to copy external files using Go code in Godot. Make sure to replace the source and destination paths with the actual paths you want to use.