change scene godot

package main

import (
    "fmt"
)

func main() {
    // Creating a new scene
    scene := NewScene()

    // Changing the scene in Godot
    scene.ChangeGodotScene()
}

// Scene struct representing a scene
type Scene struct {
    // Define scene properties here
}

// NewScene creates a new instance of Scene
func NewScene() *Scene {
    // Initialize the scene with default values or configurations
    return &Scene{}
}

// ChangeGodotScene simulates changing the scene in Godot engine
func (s *Scene) ChangeGodotScene() {
    // Perform actions to change the scene in Godot
    fmt.Println("Changing scene in Godot...")
    // Add code here to perform the actual scene change in Godot
    fmt.Println("Scene changed successfully in Godot!")
}