package main
import (
"fmt"
)
func main() {
// Creating a new scene
scene := NewScene()
// Changing the scene in Godot
scene.ChangeGodotScene()
}
// Scene struct representing a scene
type Scene struct {
// Define scene properties here
}
// NewScene creates a new instance of Scene
func NewScene() *Scene {
// Initialize the scene with default values or configurations
return &Scene{}
}
// ChangeGodotScene simulates changing the scene in Godot engine
func (s *Scene) ChangeGodotScene() {
// Perform actions to change the scene in Godot
fmt.Println("Changing scene in Godot...")
// Add code here to perform the actual scene change in Godot
fmt.Println("Scene changed successfully in Godot!")
}