fullscreen switch godot

To switch to fullscreen mode in the Godot game engine using the Go programming language, you can follow the steps below:

  1. Import the required packages:
import (
    "github.com/godot-go/godot-go/pkg/gdnative"
    "github.com/godot-go/godot-go/pkg/gdnative/_import"
)
  1. Initialize the Godot engine:
func init() {
    gdnative.RegisterInitCallback(func() {
        gdnative.LogNotice("Initializing Godot Go...")
    })
    _import.RegisterInitCallback()
}
  1. Create the main game scene:
func NewGame() gdnative.Interface {
    scene := gdnative.NewNode2D()
    return scene
}
  1. Set the project settings:
func SetProjectSettings() {
    gdnative.OSSetWindowFullscreen(true)
    gdnative.OSSetWindowSize(1920, 1080)
    gdnative.OSSetWindowResizable(false)
}
  1. Run the game:
func main() {
    gdnative.RegisterScene("res://game.tscn", NewGame)
    SetProjectSettings()
    gdnative.Main()
}

By following these steps, you will be able to switch to fullscreen mode in Godot using the Go programming language.