fullscreen switch godot
To switch to fullscreen mode in the Godot game engine using the Go programming language, you can follow the steps below:
- Import the required packages:
import (
"github.com/godot-go/godot-go/pkg/gdnative"
"github.com/godot-go/godot-go/pkg/gdnative/_import"
)
- Initialize the Godot engine:
func init() {
gdnative.RegisterInitCallback(func() {
gdnative.LogNotice("Initializing Godot Go...")
})
_import.RegisterInitCallback()
}
- Create the main game scene:
func NewGame() gdnative.Interface {
scene := gdnative.NewNode2D()
return scene
}
- Set the project settings:
func SetProjectSettings() {
gdnative.OSSetWindowFullscreen(true)
gdnative.OSSetWindowSize(1920, 1080)
gdnative.OSSetWindowResizable(false)
}
- Run the game:
func main() {
gdnative.RegisterScene("res://game.tscn", NewGame)
SetProjectSettings()
gdnative.Main()
}
By following these steps, you will be able to switch to fullscreen mode in Godot using the Go programming language.