how to get screen width and height in godot
To get the screen width and height in Godot using the Go language, follow these steps:
- Import the necessary packages:
import (
"github.com/godot-go/godot-go/pkg/gdnative"
"github.com/godot-go/godot-go/pkg/gdnative/core"
)
- Define a class that will inherit from
gdnative.Node
:
type MyNode struct {
gdnative.NodeImpl
}
- Implement the
_Ready
function to get the screen width and height:
func (n *MyNode) _Ready() {
screenSize := core.GDViewportGetVisibleRect(core.GDViewportGetMain())
screenWidth := screenSize.Size().Width
screenHeight := screenSize.Size().Height
// Use the screen width and height as needed
// ...
}
- Register the
MyNode
class with Godot:
func init() {
gdnative.RegisterInitCallback(registerClasses)
}
func registerClasses() {
gdnative.RegisterClass(&MyNode{})
}
Compile the Go code into a Godot module. Refer to the Godot documentation for instructions on how to compile Go modules.
In your Godot project, create a new scene and add an instance of your
MyNode
class to the scene.Run the project, and the
_Ready
function will be called, retrieving the screen width and height.
These steps will allow you to get the screen width and height in Godot using the Go language.