GDScript dictionary

GDScript Dictionary

GDScript is a scripting language used in the Godot game engine. It is similar to Python and is designed to be easy to learn and use. Here are some key terms and concepts related to GDScript:

1. Variables: In GDScript, variables are used to store and manipulate data. They can be declared using the var keyword and assigned values using the = operator.

2. Functions: Functions in GDScript are blocks of code that perform a specific task. They can be defined using the func keyword and can have parameters and return values.

3. Classes: GDScript supports object-oriented programming, and classes are used to define objects and their behavior. Classes can have properties, methods, and signals.

4. Control Flow: GDScript provides control flow statements such as if, for, while, and switch to control the execution of code based on certain conditions.

5. Signals: Signals are used in GDScript to communicate between objects. They allow one object to notify other objects when a specific event occurs.

6. Built-in Types: GDScript has several built-in types, including int, float, bool, String, Array, Dictionary, and Vector2. These types provide different ways to store and manipulate data.

7. Inheritance: GDScript supports inheritance, allowing classes to inherit properties and methods from other classes. This helps in code reuse and organization.

8. Resource Management: GDScript provides features for managing resources such as textures, sounds, and scenes. Resources can be loaded, instantiated, and freed using built-in functions.

9. Godot API: GDScript has access to the Godot API, which provides a wide range of functions and classes for game development. The API allows interaction with the game engine, including physics, input handling, and rendering.

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