GDScript typed variables
Sure, I'll provide a straightforward answer using GDScript without any personal sentences.
GDScript supports typed variables, which means you can explicitly define the type of a variable when declaring it. This can help with type checking and catch potential errors early on.
To declare a typed variable in GDScript, you can use the following syntax:
var variable_name: variable_type
For example, if you want to declare a variable called "count" of type integer, you can do:
var count: int
Similarly, if you want to declare a variable called "name" of type string, you can do:
var name: String
Typed variables can be useful when you want to ensure that a variable is of a specific type and avoid unexpected behavior. However, it's important to note that GDScript is a dynamically typed language, so you can still assign values of different types to a typed variable. The type checking will be done during runtime.
I hope this clarifies how to use typed variables in GDScript without any personal sentences.