godot get root node
To get the root node in GDScript using the Godot game engine, you can use the get_tree().get_root()
method. This will return the root node of the scene tree.
Here's an example of how you can use it in your code:
var root_node = get_tree().get_root()
This will assign the root node to the root_node
variable. You can then use this variable to access and manipulate the root node as needed.
Please let me know if you have any further questions.