sfml time set

#include <SFML/Graphics.hpp>
#include <iostream>

int main() {
    sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Time Example");

    sf::Clock clock;

    while (window.isOpen()) {
        sf::Event event;
        while (window.pollEvent(event)) {
            if (event.type == sf::Event::Closed) {
                window.close();
            }
        }

        sf::Time elapsed = clock.restart();
        float deltaTime = elapsed.asSeconds();

        // Your game logic goes here

        window.clear(sf::Color::White);
        // Your rendering code goes here
        window.display();
    }

    return 0;
}