sfml time set
#include <SFML/Graphics.hpp>
#include <iostream>
int main() {
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Time Example");
sf::Clock clock;
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
}
sf::Time elapsed = clock.restart();
float deltaTime = elapsed.asSeconds();
// Your game logic goes here
window.clear(sf::Color::White);
// Your rendering code goes here
window.display();
}
return 0;
}