building native binary with il2cpp unity

To build a native binary with IL2CPP in Unity using C++, you can follow these steps:

  1. Open your Unity project and go to the Build Settings by navigating to File -> Build Settings.

  2. In the Build Settings window, select the target platform for which you want to build the native binary. IL2CPP supports multiple platforms like Windows, macOS, iOS, Android, and more. Choose the appropriate platform from the list.

  3. Once you have selected the platform, click on the "Player Settings" button to open the Player Settings window.

  4. In the Player Settings window, navigate to the "Other Settings" section. Here, you will find the "Scripting Backend" option. Change it to IL2CPP.

  5. After changing the Scripting Backend to IL2CPP, you can also customize some additional settings related to IL2CPP. These settings include enabling or disabling specific compiler optimizations, selecting the .NET runtime version, and more. Make any desired changes according to your requirements.

  6. Once you have made the necessary changes, click on the "Build" button in the Build Settings window.

  7. Specify the location where you want to save the native binary file and provide a suitable name for it.

  8. Unity will start the build process, which may take some time depending on the size and complexity of your project.

  9. After the build process is complete, you will have a native binary file (.exe on Windows, .app on macOS, .apk on Android, etc.) in the specified location. This binary file contains the compiled C++ code generated by IL2CPP.

  10. You can now run the native binary on the target platform or distribute it to others for testing or deployment.

These are the general steps to build a native binary with IL2CPP in Unity using C++. It's important to note that the specific details and options may vary depending on the version of Unity you are using and the target platform you are building for.