OpenGL C++ Version

To create a simple OpenGL program in C++, follow these steps:

  1. Set up the OpenGL environment by including the necessary headers and linking with the OpenGL libraries.
  2. Initialize the GLFW library with glfwInit() and set the version and profile with glfwWindowHint().
  3. Create a window with glfwCreateWindow() and make the context current with glfwMakeContextCurrent().
  4. Initialize GLEW to access OpenGL functions with glewInit().
  5. Set the viewport with glViewport() to define the area of the window to render to.
  6. Create a vertex buffer object (VBO) and vertex array object (VAO) to store the vertex data.
  7. Define the vertices of the object to be rendered and bind the VBO and VAO.
  8. Create vertex and fragment shaders using GLSL and compile them.
  9. Link the shaders into a shader program and use it by calling glUseProgram().
  10. Enter the main rendering loop and clear the color buffer with glClear() before drawing the object with glDrawArrays() or glDrawElements().
  11. Swap the front and back buffers with glfwSwapBuffers() and poll for events with glfwPollEvents().

These steps will create a basic OpenGL program in C++ for rendering simple objects.