// Step 1: Include necessary headers
#include "cocos2d.h"
// Step 2: Use the cocos2d namespace
USING_NS_CC;
// Step 3: Create a class that inherits from Scene
class MyScene : public Scene {
public:
// Step 4: Create a static create method
static MyScene* create() {
MyScene* scene = new MyScene();
if (scene && scene->init()) {
scene->autorelease();
return scene;
} else {
delete scene;
return nullptr;
}
}
// Step 5: Implement the init method
bool init() override {
if (!Scene::init()) {
return false;
}
// Step 6: Add your scene-specific initialization code here
return true;
}
// Step 7: Optionally, add custom methods or member variables
};
// Step 8: Create the application entry point
int main(int argc, char argv) {
// Step 9: Create the application instance
Application app(argc, argv);
// Step 10: Create and run the scene
MyScene* scene = MyScene::create();
Director::getInstance()->runWithScene(scene);
// Step 11: Enter the application main loop
return app.run();
}