overload of << c++
The overload of the << operator in C++ is used to provide a custom implementation for outputting objects of a particular class to the standard output stream. This allows for more flexibility and control over how objects are displayed when using the << operator.
To overload the << operator, you need to define a function that takes two parameters: the left operand, which is typically the standard output stream object (std::ostream), and the right operand, which is the object you want to output.
Here are the steps to overload the << operator in C++:
Define a function with the signature: std::ostream& operator<<(std::ostream& os, const YourClass& obj) The function should return a reference to the std::ostream object to allow for chaining multiple << operators.
Inside the function, you can access the members of the object you want to output and use the std::ostream object (os) to format and output the desired information. You can use the various output formatting options provided by the std::ostream class, like std::setw(), std::setprecision(), etc.
Once you have formatted the object's information, you can use the os object to output it. For example, you can use the os object like this: os << "Member 1: " << obj.member1 << ", Member 2: " << obj.member2;
Finally, return the os object by reference to allow for chaining multiple << operators. For example: return os;
By overloading the << operator, you can customize how objects of your class are displayed when using the << operator with the standard output stream. This can make your code more readable and provide a consistent and intuitive way to output objects of your class.