how to reset linerenderer unity

#include <UnityEngine/LineRenderer.h>

// Assuming you have a LineRenderer component attached to your GameObject
LineRenderer lineRenderer;

// Reset LineRenderer settings
lineRenderer.positionCount = 0;
lineRenderer.startWidth = 0.0f;
lineRenderer.endWidth = 0.0f;
lineRenderer.useWorldSpace = false;
lineRenderer.loop = false;

// Clear any existing positions
lineRenderer.SetPositions(new Vector3[0]);