unreal engine
Step 1: Include necessary header files
#include "YourGameMode.h"
#include "YourCharacter.h"
Step 2: Define your custom GameMode class
class AYourGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
AYourGameMode();
};
Step 3: Implement the constructor for your custom GameMode class
AYourGameMode::AYourGameMode()
{
// Set the default pawn class to your custom character class
DefaultPawnClass = AYourCharacter::StaticClass();
}
Step 4: Compile and save your custom GameMode class
Step 5: In the Unreal Engine Editor, set your custom GameMode class as the default GameMode for your project.
Step 6: Build and run your project to use your custom GameMode with your custom character class.