xmake set exe name

To set the executable name in xmake for a C++ project, you can follow the steps below:

  1. Open your project's xmake.lua file: The xmake.lua file is the configuration file for your xmake project. It specifies the build settings and options for your project.

  2. Locate the target section: In the xmake.lua file, there is usually a section that defines the target for your project. This section specifies the type of target (executable, library, etc.) and its properties.

  3. Set the name property: Within the target section, you can set the name property to specify the desired name for your executable. The name property determines the name of the generated executable file.

  4. Save the xmake.lua file: After making the necessary changes to the name property, save the xmake.lua file.

  5. Build your project: With the new executable name specified in the xmake.lua file, you can now build your project using the xmake build command. This will generate the executable file with the specified name.

By following these steps, you can successfully set the executable name in xmake for your C++ project. It's important to note that the actual steps may vary depending on the specific structure and configuration of your project. Be sure to consult the xmake documentation or project-specific guidelines for more detailed instructions if needed.