How to block window resize sfml c++
To block window resizing in SFML using C++, you can use the sf::Style::Titlebar
style option when creating the sf::RenderWindow
object. This option will disable the resizable flag of the window, preventing it from being resized by the user.
Here are the steps to block window resize in SFML:
- Include the necessary SFML headers:
cpp
#include <SFML/Graphics.hpp>
- Create an instance of
sf::RenderWindow
with the desired window size and title:
cpp
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Window");
- Set the window style option to
sf::Style::Titlebar
:
cpp
window.create(sf::VideoMode(800, 600), "SFML Window", sf::Style::Titlebar);
This will create a window with a titlebar, but without the ability to resize.
- Run the main loop to keep the window open:
```cpp while (window.isOpen()) { // Handle events sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } }
// Clear the window
window.clear();
// Draw your game/rendering logic here
// Display the window
window.display();
} ```
This loop will handle events, clear the window, draw your game or rendering logic, and display the window.
By using the sf::Style::Titlebar
style option, the window will be created without the resizable flag, effectively blocking window resizing in SFML.
Let me know if you have any further questions.