How to block window resize sfml c++

To block window resizing in SFML using C++, you can use the sf::Style::Titlebar style option when creating the sf::RenderWindow object. This option will disable the resizable flag of the window, preventing it from being resized by the user.

Here are the steps to block window resize in SFML:

  1. Include the necessary SFML headers:

cpp #include <SFML/Graphics.hpp>

  1. Create an instance of sf::RenderWindow with the desired window size and title:

cpp sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Window");

  1. Set the window style option to sf::Style::Titlebar:

cpp window.create(sf::VideoMode(800, 600), "SFML Window", sf::Style::Titlebar);

This will create a window with a titlebar, but without the ability to resize.

  1. Run the main loop to keep the window open:

```cpp while (window.isOpen()) { // Handle events sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } }

   // Clear the window
   window.clear();

   // Draw your game/rendering logic here

   // Display the window
   window.display();

} ```

This loop will handle events, clear the window, draw your game or rendering logic, and display the window.

By using the sf::Style::Titlebar style option, the window will be created without the resizable flag, effectively blocking window resizing in SFML.

Let me know if you have any further questions.