gmod hitman job code

include

include

using namespace std;

// Function to calculate the hitman's salary based on their level int calculateSalary(int level) { int baseSalary = 1000; // Base salary for hitman job int salary = baseSalary + (level * 100); // Calculate the salary based on the level return salary; }

int main() { int hitmanLevel; // Variable to store the hitman's level

// Prompt the user to enter the hitman's level
cout << "Enter the hitman's level: ";
cin >> hitmanLevel;

// Calculate the hitman's salary using the calculateSalary function
int hitmanSalary = calculateSalary(hitmanLevel);

// Display the hitman's salary
cout << "The hitman's salary is: $" << hitmanSalary << endl;

return 0;

}

Explanation for each step:

  1. The code begins by including the necessary libraries for input/output operations and string manipulation.

  2. The "using namespace std;" statement is used to avoid having to write "std::" before each standard library function.

  3. The function "calculateSalary" is declared, which takes an integer parameter "level" and returns an integer value. This function calculates the hitman's salary based on their level.

  4. Inside the "calculateSalary" function, a variable "baseSalary" is declared and assigned a value of 1000. This represents the base salary for the hitman job.

  5. Another variable "salary" is declared and assigned a value by adding the hitman's level multiplied by 100 to the base salary. This calculates the total salary based on the hitman's level.

  6. The function returns the calculated salary.

  7. The "main" function is defined, which is the entry point of the program.

  8. A variable "hitmanLevel" is declared to store the hitman's level.

  9. The program prompts the user to enter the hitman's level using the "cout" statement.

  10. The user's input is stored in the variable "hitmanLevel" using the "cin" statement.

  11. The program calls the "calculateSalary" function with the hitman's level as the argument, and assigns the returned salary value to the variable "hitmanSalary".

  12. The program displays the hitman's salary using the "cout" statement.

  13. The program ends by returning 0, indicating successful execution.