ue4 bind function to button clicked c++
To bind a function to a button click in C++ using UE4, you can follow these steps:
Create a Button Widget: Create a button widget in your user interface using Unreal Motion Graphics (UMG).
Open the Widget Blueprint: Open the widget blueprint where you created the button.
Add OnClicked Event: In the event graph of the widget blueprint, right-click on the button and select "Create OnClicked" event.
Create a New Function: Create a new function in your C++ class that you want to bind to the button click.
Open the C++ Class: Open the C++ class where the function is defined.
Implement the Function: Implement the functionality you want in the function.
Bind the Function to the Button Click: In the widget blueprint's event graph, drag off from the "OnClicked" event and call the function you created in your C++ class.
Compile and Save: Compile and save both the widget blueprint and the C++ class.
By following these steps, you can bind a function to a button click in C++ using UE4.