ue4 bind function to button clicked c++

To bind a function to a button click in C++ using UE4, you can follow these steps:

  1. Create a Button Widget: Create a button widget in your user interface using Unreal Motion Graphics (UMG).

  2. Open the Widget Blueprint: Open the widget blueprint where you created the button.

  3. Add OnClicked Event: In the event graph of the widget blueprint, right-click on the button and select "Create OnClicked" event.

  4. Create a New Function: Create a new function in your C++ class that you want to bind to the button click.

  5. Open the C++ Class: Open the C++ class where the function is defined.

  6. Implement the Function: Implement the functionality you want in the function.

  7. Bind the Function to the Button Click: In the widget blueprint's event graph, drag off from the "OnClicked" event and call the function you created in your C++ class.

  8. Compile and Save: Compile and save both the widget blueprint and the C++ class.

By following these steps, you can bind a function to a button click in C++ using UE4.