Get Blackboard in UE C++

Including the Blackboard Library in Unreal Engine C++

To include the Blackboard library in Unreal Engine C++, you can follow these steps:

  1. Create a C++ Class: Create a new C++ class in your Unreal Engine project.

  2. Modify the Build File: Open the .Build.cs file for your project (e.g., MyProject.Build.cs) and add the following line to the PublicDependencyModuleNames array: cpp PublicDependencyModuleNames.AddRange(new string[] { "AIModule" });

  3. Include Header Files: In your C++ files where you want to use the Blackboard library, include the necessary header files: cpp #include "BehaviorTree/BlackboardComponent.h"

  4. Use Blackboard Component: You can now use the Blackboard component in your C++ code to interact with blackboards in the behavior tree.

By following these steps, you can include the Blackboard library in your Unreal Engine C++ project and use it to work with behavior trees and AI components.