draw rect outline sdl2
include
int main(int argc, char* argv[]) { SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("SDL2 Rect Outline", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_Rect rect;
rect.x = 100;
rect.y = 100;
rect.w = 200;
rect.h = 150;
SDL_RenderDrawRect(renderer, &rect);
SDL_RenderPresent(renderer);
SDL_Delay(3000);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}