ue4 spawn actor c++

To spawn an actor in C++ using Unreal Engine 4 (UE4), you can follow these steps:

  1. Create a new C++ class derived from the "Actor" class. Right-click on your project in the "Content Browser" and go to "Create" → "C++ Class". Choose "Actor" as the parent class and give your class a suitable name.

  2. Open the newly created class file and add the necessary include statements at the top of the file. These include statements ensure that you have access to the required classes and functions. For example:

#include "MyActor.generated.h"
#include "Engine/World.h"
#include "GameFramework/Actor.h"
  1. Declare the necessary variables and functions within your class. You will need a variable to store the spawned actor, and a function to handle the spawning process. For example:
UCLASS()
class MYPROJECT_API AMyActor : public AActor
{
    GENERATED_BODY()

public:
    UPROPERTY(EditDefaultsOnly, Category = "Spawning")
    TSubclassOf<AActor> ActorToSpawn; // Variable to store the actor class to be spawned

    UFUNCTION(BlueprintCallable, Category = "Spawning")
    void SpawnActor(); // Function to spawn the actor
};
  1. Implement the function to spawn the actor. Inside the function, you can use the "SpawnActor" function provided by UE4 to create an instance of the actor class you want to spawn. For example:
void AMyActor::SpawnActor()
{
    UWorld* World = GetWorld();
    if (World)
    {
        FActorSpawnParameters SpawnParams;
        SpawnParams.Owner = this;

        // Spawn the actor at the location and rotation of this actor
        AActor* NewActor = World->SpawnActor<AActor>(ActorToSpawn, GetActorLocation(), GetActorRotation(), SpawnParams);

        if (NewActor)
        {
            // Do additional setup if needed
        }
    }
}
  1. Compile your code to make sure there are no errors. If there are any errors, fix them accordingly.

  2. In your game or level blueprint, add an instance of your actor class and set the "ActorToSpawn" variable to the actor class you want to spawn.

  3. Call the "SpawnActor" function on the instance of your actor class whenever you want to spawn the actor.

These steps should allow you to spawn an actor in UE4 using C++. Remember to modify the code according to your specific requirements.