on component begin overlap c++

When a component begins to overlap in C++, the following steps occur:

  1. The BeginOverlap event is triggered when the component begins to overlap with another component.
  2. The associated function specified in the event binding or overlap delegate is executed.
  3. Inside this function, you can implement the desired logic for handling the overlap, such as collision handling, gameplay effects, or any custom behavior.

This process allows you to respond to overlap events and execute specific actions based on the interaction between components in your C++ program.