ue4 set size of widget c++
To set the size of a widget in Unreal Engine 4 (UE4) using C++, you can follow these steps:
Get a reference to the widget: First, you need to get a reference to the widget you want to resize. This can be done by using the
CreateWidget
function or by accessing an already existing widget reference.Set the size: Once you have a reference to the widget, you can set its size using the
SetDesiredSizeInViewport
function. This function allows you to specify the desired width and height of the widget.
cpp
// Assuming you have a reference to the widget named MyWidget
MyWidget->SetDesiredSizeInViewport(FVector2D(Width, Height));
Replace Width
and Height
with the desired dimensions for your widget.
- Update the viewport: After setting the size of the widget, you need to update the viewport to apply the changes. This can be done using the
AddToViewport
function.
cpp
// Assuming you have a reference to the widget named MyWidget
MyWidget->AddToViewport();
This will add the widget to the viewport and make it visible.
And that's it! Following these steps will allow you to set the size of a widget in UE4 using C++.