snake
Define the Class: Create a class named "Snake" to represent the snake in the game.
Define Data Members: Declare the data members of the Snake class, such as the length of the snake, its position, and the direction it is moving.
Define Member Functions: Implement member functions for the Snake class, such as functions to move the snake, check for collisions, and increase its length.
Initialize the Snake: Instantiate the Snake class and initialize its position, length, and direction.
Handle User Input: Capture user input to change the direction of the snake as it moves on the screen.
Update Snake Position: Update the position of the snake based on its current direction and speed.
Check for Collisions: Implement logic to check for collisions with walls, obstacles, or the snake's own body.
Increase Snake Length: When the snake eats food, increase its length and update the score.
Display the Snake: Render the snake on the screen using appropriate graphics or ASCII characters.
Game Over Condition: Define the conditions for the game to end, such as when the snake collides with a wall or itself.
Handle Game Over: Display game over message and handle restart or exit options.