glm multiply vector by scalar
#include <iostream>
#include <glm/glm.hpp>
int main() {
glm::vec3 vector(1.0f, 2.0f, 3.0f);
float scalar = 2.0f;
glm::vec3 result = vector * scalar;
return 0;
}
#include <iostream>
#include <glm/glm.hpp>
int main() {
glm::vec3 vector(1.0f, 2.0f, 3.0f);
float scalar = 2.0f;
glm::vec3 result = vector * scalar;
return 0;
}