Opengl GLFW basic window
include
int main() { // Initialize GLFW glfwInit();
// Create a window
GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL Window", nullptr, nullptr);
if (window == nullptr)
{
glfwTerminate();
return -1;
}
// Make the window's context current
glfwMakeContextCurrent(window);
// Loop until the user closes the window
while (!glfwWindowShouldClose(window))
{
// Render here
// Swap front and back buffers
glfwSwapBuffers(window);
// Poll for and process events
glfwPollEvents();
}
// Terminate GLFW
glfwTerminate();
return 0;
}