java Node<E>

  1. Create a new class named "Node" with a type parameter "E" to represent the generic type.
  2. Declare a private member variable "data" of type E to store the data in the node.
  3. Declare a private member variable "next" of type Node to reference the next node in the list.
  4. Create a constructor to initialize the "data" member variable with the given data and set the "next" member variable to null.
  5. Create a getter method for the "data" member variable to allow access to the data stored in the node.
  6. Create a getter method for the "next" member variable to allow access to the reference of the next node.
  7. Create a setter method for the "next" member variable to update the reference of the next node.
  8. Implement any additional methods or functionalities required for the Node class based on the specific use case.