sdl close ev

#include <SDL.h>

int main(int argc, char* args[]) {
    SDL_Init(SDL_INIT_VIDEO);

    SDL_Window* window = SDL_CreateWindow("SDL Close Event", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
    SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);

    SDL_Event e;
    int quit = 0;

    while (!quit) {
        while (SDL_PollEvent(&e) != 0) {
            if (e.type == SDL_QUIT) {
                quit = 1;
            }
        }

        // Your rendering and game logic can go here

        SDL_RenderClear(renderer);

        // Render your graphics here

        SDL_RenderPresent(renderer);
    }

    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();

    return 0;
}