#include <SDL.h>
int main(int argc, char* argv[]) {
// Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return 1;
}
// Create a window
SDL_Window* window = SDL_CreateWindow("SDL2 Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN);
if (!window) {
SDL_Quit();
return 1;
}
// Create a renderer
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
// Set the draw color to white
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
// Clear the screen
SDL_RenderClear(renderer);
// Set the draw color to red
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
// Create a rectangle
SDL_Rect rect = { 100, 100, 200, 200 };
// Draw the rectangle
SDL_RenderFillRect(renderer, &rect);
// Update the screen
SDL_RenderPresent(renderer);
// Wait for 3 seconds
SDL_Delay(3000);
// Clean up
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}