enable disable audio listener unity
using UnityEngine;
public class AudioListenerController : MonoBehaviour
{
private AudioListener audioListener;
private void Start()
{
audioListener = GetComponent<AudioListener>();
}
private void Update()
{
// Disable Audio Listener
if (Input.GetKeyDown(KeyCode.D))
{
audioListener.enabled = false;
}
// Enable Audio Listener
if (Input.GetKeyDown(KeyCode.E))
{
audioListener.enabled = true;
}
}
}