enable disable audio listener unity

using UnityEngine;

public class AudioListenerController : MonoBehaviour
{
    private AudioListener audioListener;

    private void Start()
    {
        audioListener = GetComponent<AudioListener>();
    }

    private void Update()
    {
        // Disable Audio Listener
        if (Input.GetKeyDown(KeyCode.D))
        {
            audioListener.enabled = false;
        }

        // Enable Audio Listener
        if (Input.GetKeyDown(KeyCode.E))
        {
            audioListener.enabled = true;
        }
    }
}