DrawText() raylib

To draw text using the DrawText() function in the raylib library, you can follow the syntax:

void DrawText(const char *text, int posX, int posY, int fontSize, Color color);

This function allows you to display text on the screen at a specified position (posX, posY) with a specified font size (fontSize) and color (color). The text parameter is a string that contains the text you want to display.

Here is an example of how you can use the DrawText() function:

#include <raylib.h>

int main(void)
{
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "Drawing Text Example");

    SetTargetFPS(60);

    while (!WindowShouldClose())
    {
        BeginDrawing();

        ClearBackground(RAYWHITE);

        DrawText("Hello, World!", 100, 200, 20, BLACK);

        EndDrawing();
    }

    CloseWindow();

    return 0;
}

This example initializes a window, sets the target FPS to 60, and enters a while loop that clears the screen, draws the text "Hello, World!" at position (100, 200) with a font size of 20 and color black, and then ends the drawing.

Note: Ensure that you have the raylib library properly installed and linked before compiling and running the code.

I hope this example helps! Let me know if you have any further questions.