pygame detect click

Certainly! Here's an example of how you can use Pygame to detect a mouse click in the C programming language:

#include <stdio.h>
#include <stdbool.h>
#include <SDL2/SDL.h>

bool isClickDetected = false;

void handleEvent(SDL_Event event) {
    if (event.type == SDL_MOUSEBUTTONDOWN) {
        isClickDetected = true;
    }
}

int main() {
    SDL_Window* window;
    SDL_Renderer* renderer;
    SDL_Event event;

    // Initialize SDL
    SDL_Init(SDL_INIT_VIDEO);

    // Create a window and renderer
    SDL_CreateWindowAndRenderer(800, 600, 0, &window, &renderer);

    // Main loop
    while (true) {
        // Process events
        while (SDL_PollEvent(&event)) {
            handleEvent(event);
        }

        // Clear the screen
        SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
        SDL_RenderClear(renderer);

        // Draw something on the screen (optional)
        SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
        SDL_Rect rect = { 100, 100, 200, 200 };
        SDL_RenderFillRect(renderer, &rect);

        // Update the screen
        SDL_RenderPresent(renderer);

        // Check if a click is detected
        if (isClickDetected) {
            printf("Mouse click detected!\n");
            isClickDetected = false;
        }
    }

    // Clean up
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();

    return 0;
}

This example sets up a basic Pygame window and renderer, and then enters a main loop where it continuously checks for mouse events. If a mouse button down event is detected, it sets the isClickDetected variable to true. Inside the main loop, you can perform any necessary operations when a click is detected.

Please note that in order to compile and run this code, you'll need to have the SDL2 library installed and properly configured on your system.

I hope this example helps! Let me know if you have any further questions.